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Give us proper clan management / finances!
Now that money for port upkeep is getting more and more important with the new timer cost and it's influence on RvR, it's time that we finally get some proper clan management and finance tools.

Problems:

There is no convenient way to see even the most basic financial stats of a clan. Like total income and total cost. It's ridiculous that we either need to click every port in town management tab and manually write down costs and income, or write an external script to pull it from the api, to get this most basic of information!

Another feature that is sorely lacking is basic bookkeeping on the clan warehouse. We don't even have 'total money put in', 'total money taken out', 'total spent on upkeep' etc.



To take CABAL as an example, we seem to be managing paying for our massive upkeep, but nobody really knows how we're managing, because all we have to go on is final clan warehouse balance.
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rebeccakerr - By submitting games to the online market, you can more and more control the main financial flows that fall into the gambling business. So many times, such information appeared in the media that the trace of the primary income of powerful clans is lost. Also i read this on the website https://wealthtender.com/insights/money-management/what-is-a-financial-coach/ , there was news that many accounts offshore are challenging to track as the relationship with the families is blocked or simply absent. It is not difficult to guess what is hidden behind all this since many shadow transactions are covered by the gaming business. So far, no government has been able to block or follow through on this type of scheme.
2 years, 10 months ago
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