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This is a Mars base building and survival game. The modules of this base are sent on unmanned rockets and assembled on Mars with no human labor. The modules start as "printer capsules" sent from earth, and they land in a pack before constructing/printing themselves from a cache of on-board materials. The "Printer Capsule" files show the concept. Each of the modules has 6 sides, with a doorway and emergency seal on each wall. The smaller units have attachments that connect to provide extra scientific and survival functions for your base! The buggy is for inhabitants to leave the base and scout the local area. The occupants are exposed during the ride, so they need to make sure they are ready to get back to base in case of a dust storm! The large transport vehicle is for using and moving the base's attachable systems; it also offers a lot more protection from the harsh martian environment than the buggy. Individual Pieces: -Large Modules- Greenhouse Dome - For food and oxygen production. Vehicle/drone bay - For preparation and storage of manned and unmanned vehicles. Large Module - A large, general purpose unit capable of housing a work area, common area, living quarters, etc... -Small Modules- Small Module - General purpose unit capable of housing many of the systems needed to keep your base going. -Small Module attachments- Wind power generator - Collects power from the wind and generates electricity. Solar panel array - Collects solar energy and generates electricity. Communications array - Communications devices to keep your base communicating with the outside. Observation dome - A dome on top of the unit that allows inhabitants to observe the martian landscape and sky. Observatory - A large telescope for astronomy studies. C02 harvester/processor - Collects C02 from the atmosphere and mixes it with Hydrogen and a Nickel catalyst to produce methane fuel and water. Active radiation shield - Generates an electromagnetic field to keep your base and inhabitants safe from harmful radiation. Drilling Unit - A drilling unit to drill into Mars. This may enhance planet research and will allow for geothermal heating of your base. Water treatment - (not in picture) Stores, recycles, and filters water for use by the inhabitants and greenhouse(s). -Doorway Units- Long connector - Tunnel to connect long distances between units. Short Connector - Tunnel to connect short distances between units. Connector - Connector to connect units that are directly adjacent to one another. Air lock - Air lock unit with a door on each side, which will allow inhabitants in and out of your base without compromising the artificial atmosphere. Door Seal - Seals off open doorways in your base to keep out the cold and dust. -Extras- Construction bot - A multi-purpose robot mainly used for scientific and construction purposes. Mars rover - A four passenger buggy for expeditions away from the base, or for joyrides. Mars large transport - A large transport that can move the base's systems and make use of them at other locations. For example, it could take the drill to a rich mineral deposit for drilling/mining. Mars human - A human inhabitant for your base, the human has a suit on that protects him/her from the elements and hides his/her hands. Printer Capsules - (pre and post deployment)The capsules that earth would send to print new buildings and units. More units and attachments are planned, and the game rules are being sorted out now! The speed of the updates depends mainly on community response. Thanks for looking, hope you like it! 6-20: Updated Mars Buggy and Mars Astronaut to be more to scale. 8-1: Sorry for the delay in updates! Turns out there are a lot of things that need polishing for the game to work. I have decided that a website will replace the cards, but the artwork for different events is taking longer than expected. I will get it finished as fast as I can and keep updating you all along the way!The one piece full station file (BaseExample.stl) is ultra mini scale (about 1" across the small units), and does not include the printer capsules, water treatment, or any of the "extras". The individual units are 2X the size of the "BaseExample.stl". Scale them up to make as big of a base as you want! There are 3 different connector sizes so you can mix and match the units to the needs of your base, and have all the units connected as you prefer. I suggest printing at least 8 small modules so you have one to house each attachment, but you can make your base however you like! The individual parts are designed to fit together on a flat surface, and if you like the design of your base, you can glue it together. Remember that each module has 6 doorways(the drone and vehicle bay is an exception with only 3), so you will need to print enough doorway seals, air lock chambers, or connectors to fill each of these as they are not meant to be empty. If you want to play before release, I put the rules below, and instead of cards, you can roll a die to decide what happens. A 1 on the die would be good (example:find spare oxygen tank that was left behind, gain one Oxygen resource), and a 6 would be bad (you break your leg and can only move a half length until you make it back to base). The rules are coming along, so are the accompanying cards and perhaps a flash website since I know I would rather go to a website than print a deck of game cards. The idea is Mars survival and exploration in your own house. The cards will provide surprises in the form of materials, scientific advancement, and challenges. RULESRULESRULES Objectives Stay alive for as long as you can! You must keep your buildings supplied with Oxygen, Electricity, and Water to keep your astronauts alive. Game Area The game area is wherever you choose to build your base. You can build it on a countertop or in your backyard. Terrain and obstacles must be made from real world objects, for example, a book could be a plateau, and the edge of a table could be a cliff. Units Astronaut - The current playable unit. Printer Pod - Printer Pods are sent from earth, and print a new building or vehicle for your base after a deployment/print phase. Mars Buggy - A unit that astronauts can use to move around the game area faster. The carrying capacity for a buggy is 4 units. The Mars Buggy can move 3 lengths of the movement stick per movement phase. (if your astronaut gets in the buggy, you remove him from the area and he is considered "inside") Mars Large Vehicle - A unit that astronauts can use to move base attachments to another part of Mars, or to use the base's attachments on the go. The Mars Large Vehicle can move 3 lengths per movement phase, and has a capacity of 2 astronauts. (if your astronaut gets in the vehicle, you remove him from the area and he is considered "inside") Cards NOTE - The cards are meant to add chance and hardship to the game. I am thinking more and more that an app is in order so it can be easily updated, and so all the wonderful people won't have to print out a deck of cards. All cards besides Disaster cards will potentially be able to trigger a Disaster card. The travel cards could say anything from "you find an extra air tank, get 1 Oxygen resource" to "While moving, you fell on a rock and ripped your Oxygen line. Lose Oxygen twice as fast until you get to base" to "You have broken your ankle and lose half of your movement speed until you heal at base. If you are in a vehicle, your ankle is fine and the vehicle is damaged". Search cards will let you scout the area for resources, such as materials or a spot to drill for them. Search cards will have an option of triggering a Disaster card. Hold cards will be examinations that an astronaut makes. Examples include weather conditions, martian scenery, and general observations. Disaster cards will have an impending disaster and you will roll a die to see if it hurts your base or Astronauts. They could even say something as awful as "The Loch Ness Comet has collided with Mars and all that remains of your base is a dull shape resembling a face in the martian sands. Game Over". Also note that the game is not meant to be easy. This is Mars, buddy! Cards will be split up according to the corresponding events and then shuffled. There are four groups:

Can YOU Survive: Mars
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