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This design is derivative of the game battleship and challenges the notion that board games need a single designer.This is an Open Source parametric game design. The rules change based on the number of players, the desired complexity (depth), and the board shape. I encourage people to come up with their own rules to play and their own Celestial Bodies and Power cards (just be fair). I would also love it if someone could help me model some of the stuff I need to finish the game. (I need connecting and stacking mounts, all of the Celestial Bodies, and artwork for the cards) You use different color 3mm bits of filament as markers and as the pegs found on the bottom of the Celestial Bodies themselves. (The bodies will also have holes in them) The board is generated via parametric script so it can be increased or decreased in size to fine tune your game. I will try to add tabs to it so that we can build non-symmetrical game spaces lego style. The hopeful goal, is to see this game played at hackerspaces and conventions all over. If people like the idea maybe we can start an official League.Thoughts on the game design can be found at http://www.linkreincarnate.com/2011/01/celestial-bodies-experiment-in.htmlFirst players choose their depth. You may play at the minimum depth or above. The minimum depth is determined by the number of players. 3 player games have a 2 layer minimum depth, 4 player games have a 3 layer minimum depth. The depth chosen also affects the amount of Currency each player starts the game with and what celestial bodies and powers can be in play.Single depth games (only 2 players can choose this depth) Give each player 20 starting Currency and prohibit the use of the Astroid Belt, Nebula, and Star pieces. Level 2 depth games add a level to the playing field (doubling it), give each player 32 starting currency, and add use of the Asteroid Belt. Level 2 depth games still prohibit the nebula and star pieces. Level 3 depth games add a level and a half to the playing field (Increasing it to 250 units total), give 40 starting points and use of all celestial bodies and powers.Each player controls a Galaxy board that is hidden from the view of all other players. This is where the responding player will mark probing players' guesses this should always be an accurate portrayal of hits and misses.. Each player also places a blank playing field in the center of the group where everyone can see it. This is where other players will mark what is reported about the hidden galaxy. After choosing the Depth and setting up the Galaxy boards, the spending round begins. Players spend their starting currency points on Celestial Bodies and Powers until they run out or declare that they are done spending. The total value of all Celestial Bodies and Powers must not exceed the players starting Currency but may be below it. All currency not spent by the player is kept written down until the player is ready to spend it. Celestial Bodies are priced based on their population capacity and special attributes. Powers are priced based on their strength. After the spending round Celestial Bodies may be bought and placed but only in places that no one has probed yet. (Known as uncharted areas.) If a place has been reported on already, a Celestial body may not be placed there. Powers may be purchased at any time but can only be used according to their rules. Every player must have at least one celestial body in their galaxy to begin play.Each Power and Celestial Body has a representative card. The rules and effects of using Powers and Celestial bodies are on their respective cards. After players choose their powers and celestial bodies, they find those cards from their deck and place them in their hand.After the spending round, players take turns calling out coordinates of their probe launches in order to colonize other planets. The player in the target galaxy responds by placing a Success, failure, or near miss marker on their hidden galaxy (or in one of the adjacent squares in case of a near miss) and then announcing the result. The result they announce must be truthful UNLESS they are in possession of a power that allows false reports or the probe target has special attributes. The last player with uncolonized planets in their galaxy wins. Players are eliminated as all of their planets are colonized. Celestial BodiesSpacejunk: Population Capacity 1, Near Hit Reporting, Can be attached to other Celestial Objects for limited Nearhit reporting. Nearhit pattern is adjacent squares (no diagonals) if attached to a celestial body or all adjacent if not attached to anything. Price:1 CurrencySattelight: Population Capacity 2, Near hit reporting, Special Attributes by colonizing this planet you gain the one time ability to scan an entire row Discard on use, Nearhit pattern adjacent no diagonal, Price:2 CurrencyRocket, Population Capacity 3,No near hit reporting, Special Attributes column Discard on use. Price:3 CurrencyRocket,Population capacity 4, Near hit reporting, Special Attributes by colonizing this planet you gain the one time ability to scan half y or x column scan, Nearhit pattern adjacent squares no diagonal Price:4 CurrencyMoon,Population Capacity 5, Limited near hit reporting, Special Attributes; False report - lie about hit or miss. You must mark your galaxy truthfully but may report falsely one time. Discard this power on use. Nearhit pattern center empty spot Price:5 CurrencySpace Station, Population Capacity 6, No near hit reporting,Special Attributes; -Advanced scanning- By colonizing this Space Station you gain advanced probing. Every successful colonization (hit) must also report the type of celestial body hit. Price:6 CurrencyAlien Artifact, Population Capacity 7, no near hit reporting ,Special Attributes-Afterimage-hitshift for this planet. Ie reported hits can be shifted X, Y,or Z one unit. Notated by direction of pointer Price:7 CurrencyPlanet, Population Capacity 8,No near hit reporting,Special Attributes by colonizing this planet you gain the ability to probe 2 times per turn. Price:8 CurrencyAsteroid belt, Population Capacity 12,No near hit reporting, No special attributes, Price:10 CurrencyNebula population capacity 8, near hit reporting, Special Attributes-Scan Beacon- upon full colonization all units touching the nebula (including on above or below layers) report, Nearhit pattern adjacent no diagonal, Price:9 CurrencyStar population capacity 12, near hit all directions including layers,Special Attributes generates 1 currency per 2 turns. Can be used to buy powers or place new planets in UNCHARTED areas. Price 15 currency.

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Parametric Boardgame
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